Assault
Assault perk 1
Bloodlust
After killing an opponent, receives additional AP to use in same turn. Once per turn.
Assault perk 2
Flashbang
Thrown like a grenade. Deactivates enemy unit overwatch in radius of explosion, and for units with explosion in their observation cone.
Heavy
Heavy perk 1
Nanomachines
Regenerate your armor every turn. Triggers automatically at the beginning of the turn.
Heavy perk 2
Battering ram
Unit charges, striking everything before it and pushing objects away.
Scout
Scout perk 1
Sprint
Increases unit's range of movement, but disallows equipment use during that turn.
Scout perk 2
Scanner
Unit scans the area, revealing all hidden units and mines. Effect lasts for one turn.
Support
Support perk 1
First Aid
First aid kit, thrown like a grenade. Automatically heals unit on contact. It can also heal opponents, so be careful where you throw it.
Support perk 2
Adrenaline shot
A syringe full of adrenaline, thrown like a grenade. On contact, targeted unit receives additional 50 AP - even exceeding base value. Also works on opponents. Can be overdosed.
Unit comparision
Unit | Selected in briefing | Games won with this unit | Games won with this unit survived | Games won when this unit died | Games lost with this unit | Games lost with this unit survived | Games lost when this unit died | Average AP used by this unit per game |
---|---|---|---|---|---|---|---|---|
Assault | 99% | 48% | 51% | 49% | 52% | 15% | 85% | 154.8 |
Heavy | 97% | 48% | 92% | 8% | 52% | 62% | 38% | 98.3 |
Scout | 98% | 48% | 60% | 40% | 52% | 29% | 71% | 56.5 |
Support | 18% | 46% | 64% | 36% | 54% | 30% | 70% | 88.7 |