Assault
100
7
Perception
0
Overwatch cone
0
Throw force
0
Reload speed
0
Assault perk 1
Bloodlust
After killing an opponent, receives additional AP to use in same turn. Once per turn.
Assault perk 2
Flashbang
Thrown like a grenade. Deactivates enemy unit overwatch in radius of explosion, and for units with explosion in their observation cone.
Heavy
140
6
Perception
-25%
Overwatch cone
0
Throw force
0
Reload speed
+25%
Heavy perk 1
Nanomachines
Regenerate your armor every turn. Triggers automatically at the beginning of the turn.
Heavy perk 2
Battering ram
Unit charges, striking everything before it and pushing objects away.
Scout
60
8
Perception
+25%
Overwatch cone
0
Throw force
0
Reload speed
0
Scout perk 1
Sprint
Increases unit's range of movement, but disallows equipment use during that turn.
Scout perk 2
Scanner
Unit scans the area, revealing all hidden units and mines. Effect lasts for one turn.
Support
70
6
Perception
0
Overwatch cone
0
Throw force
0
Reload speed
+25%
Support perk 1
First Aid
First aid kit, thrown like a grenade. Automatically heals unit on contact. It can also heal opponents, so be careful where you throw it.
Support perk 2
Adrenaline shot
A syringe full of adrenaline, thrown like a grenade. On contact, targeted unit receives additional 50 AP - even exceeding base value. Also works on opponents. Can be overdosed.

Unit comparision

Unit Selected in briefing Games won with this unit Games won with this unit survived Games won when this unit died Games lost with this unit Games lost with this unit survived Games lost when this unit died Average AP used by this unit per game
Assault 99% 48% 51% 49% 52% 15% 85% 154.8
Heavy 97% 48% 92% 8% 52% 62% 38% 98.3
Scout 98% 48% 60% 40% 52% 29% 71% 56.5
Support 18% 46% 64% 36% 54% 30% 70% 88.7